Steven Paulโs attempt to insulate the film against accusations of whitewashing under the auspices of the 1995 original being quote, โa very international story,” thereโs a world of difference between a filmโs themes, story, and characters having a โuniversalโ appeal and a concentrated effort to rebrand a culturally-centric narrative as a polyethnic parable in which to couch oneโs bad decisions under the umbrella of faux-progressivism.
To Avi Aradโs point that the original Ghost in the Shell was โnever really [about] a predictive futureโ, he is half-correct. Ghost in the Shell wasnโt a story about the future, it was a story about the present.
Oshiiโs film embodied the raison d’etre of cyberpunk as a whole, which was to examine the dichotomy and interdependence between โhigh techโ and โlow lifeโ on the cusp of the 21st century. Though it took place in the year 2029, the referent of the filmโs aesthetic was rooted in our world, in the claustrophobia of Hong Kong and technologic sprawl of Tokyo at the apex of an economic renaissance in its last throes.
The new Ghost in the Shellโs brand of cyberpunk, which refuses to engage meaningfully at all with its present, is to crib influences gauged only by their relative โcoolnessโ, is to recapitulate a shallow aesthetic bred from a critical misunderstanding of a time and place, the dated fetishization of โCool Japanโ rearing its ugly head once again in the year 2017. Finally, and unfortunately, attention must turn to Oshii himself.
Mamoru Oshiiโs influence on the course of anime and cinema is uncontestable. And though his word carries a tremendous weight with regard to his endorsement of Sanderโs Ghost in the Shell, his argument makes no sense. With all due respect to Oshii, and there is much respect to be paid due, there is no such thing as a truly apolitical artwork.
Especially not in the case of Ghost in the Shell. To argue that the world of Ghost in the Shell, a world in which Russia has annexed a territory of the United States in the wake of the countryโs balkanization at the conclusion of two world wars that secured Japan as a sole technological superpower, is so tepid of a defense as to be laughable. The choice to cast Scarlett Johansson as the Major and construct a premise of multiculturalism to legitimize her presence is a calculated intersection of art and politics. Even Oshiiโs own film is shaped by politics and ideology, describing in the filmโs opening epigraph a world where although the pace of computerization has accelerated, the human phenomenon of nations and ethnic groups still persists. For Oshii to argue that โartistic expression must be free from politicsโ while drawing from those beliefs as fodder for his own work is a textbook example of the author protesting too much.
All that said, Oshii is unequivocally right on one point. In order for Ghost in the Shell to continue to grow and evolve, the franchise must become bigger than any one director. What should remain is the seriesโ worldview, “to question what sort of society will be born from the close interaction of man and technology, and how that will transform human existence.” Every prior iteration of Ghost in the Shell was born out of this sentiment. The new filmโs hurried and haphazard reenactment of a decadeโs worth of scenes, while contributing little next to nothing new itself, is poor imitation at best and cynically calculated pandering at its worst. In the words of the Major herself, โIf we all reacted the same way, we’d be predictable, and there’s always more than one way to view a situation. What’s true for the group is also true for the individual. It’s simple: Overspecialize, and you breed in weakness. It’s slow death.โ